| Value | Meaning |
|---|
| identity(x) => x | |
| easeInSine(x) => 1 - cos((x * PI) / 2) | |
| easeOutSine(x) => sin((x * PI) / 2) | |
| easeInOutSine(x) => -(cos(PI * x) - 1) / 2 | |
| easeInQuad(x) => x * x | |
| easeOutQuad(x) => 1 - (1 - x) * (1 - x) | |
| easeInOutQuad(x) => x < 0.5f ? 2 * x * x : 1 - pow(-2 * x + 2, 2) / 2 | |
| easeInCubic(x) => x * x * x | |
| easeOutCubic(x) => 1 - pow(1 - x, 3) | |
| easeInOutCubic(x) => x < 0.5 ? 4 * x * x * x : 1 - pow(-2 * x + 2, 3) / 2 | |
| easeInQuart(x) => x * x * x * x | |
| easeOutQuart(x) => 1 - pow(1 - x, 4) | |
| easeInOutQuart(x) => x < 0.5 ? 8 * x * x * x * x : 1 - pow(-2 * x + 2, 4) / 2 | |
| easeInQuint(x) => x * x * x * x * x | |
| easeOutQuint(x) => 1 - pow(1 - x, 5) | |
| easeInOutQuint(x) => x < 0.5 ? 16 * x * x * x * x * x : 1 - pow(-2 * x + 2, 5) / 2 | |
| easeInExpo(x) => x == 0 ? 0 : pow(2, 10 * x - 10) | |
| easeOutExpo(x) => x == 1 ? 1 : 1 - pow(2, -10 * x) | |
| easeInOutExpo(x) => x == 0 ? 0 : x == 1 ? 1 : x < 0.5 ? pow(2, 20 * x - 10) / 2 : (2 - pow(2, -20 * x + 10)) / 2 | |
| easeInCirc(x) => 1 - sqrt(1 - pow(x, 2)) | |
| easeOutCirc(x) => sqrt(1 - pow(x - 1, 2)) | |
| easeInOutCirc(x) => x < 0.5 ? (1 - sqrt(1 - pow(2 * x, 2))) / 2 : (sqrt(1 - pow(-2 * x + 2, 2)) + 1) / 2 | |
| easeInBack(x) => c3 * x * x * x - c1 * x * x | |
| easeOutBack(x) => 1 + c3 * pow(x - 1, 3) + c1 * pow(x - 1, 2) | |
| easeInOutBack(x) => x < 0.5 ? (pow(2 * x, 2) * ((c2 + 1) * 2 * x - c2)) / 2 : (pow(2 * x - 2, 2) * ((c2 + 1) * (x * 2 - 2) + c2) + 2) / 2 | |
| easeInElastic(x) => x == 0 ? 0 : x == 1 ? 1 : -pow(2, 10 * x - 10) * sin((x * 10 - 10.75f) * c4) | |
| easeOutElastic(x) => x == 0 ? 0 : x == 1 ? 1 : pow(2, -10 * x) * sin((x * 10 - 0.75f) * c4) + 1 | |
| easeInOutElastic(x) => x == 0 ? 0 : x == 1 ? 1 : x < 0.5 ? -(pow(2, 20 * x - 10) * sin((20 * x - 11.125f) * c5)) / 2 : (pow(2, -20 * x + 10) * sin((20 * x - 11.125f) * c5)) / 2 + 1 | |
| easeInBounce(x) => 1 - HipEasing.easeOutBounce(1 - x) | |
| easeOutBouncefunction float(x) | |
| easeInOutBounce(x) => x < 0.5 ? (1 - easeOutBounce(1 - 2 * x)) / 2 : (1 + easeOutBounce(2 * x - 1)) / 2 | |
Credits to https://easings.net as I don't understand most of those functions